Fixed several issues which caused the supported-gpus.json file to contain incorrect product information.
Fixed a bug that caused the nvidia-settings control panel to report inaccurate ECC error counts, and completely prevented the reporting of aggregate ECC error counts. ECC error counts reported by nvidia-smi were not affected.
Added a GUI control for setting Image Sharpening values in the app profiles page of the nvidia-settings control panel.
Fixed a bug which caused Vulkan applications to hang when the __GL_THREADED_OPTIMIZATIONS environment variable was set to enable threaded optimizations in the NVIDIA driver.
Fixed a bug where calls to vkWaitForPresentKHR would fail with VK_TIMEOUT on Maxwell and Pascal GPUs.
Added support for nvidia-settings to use NVML for NV-CONTROL attributes.
Added support for the VK_EXT_depth_clip_control extension.
Added support for the VK_EXT_border_color_swizzle extension.
Added support for the VK_EXT_image_view_min_lod extension.
Fixed a bug in the Vulkan compiler where 64-bit atomics were partially broken.
Fixed a bug in the Vulkan driver where VK_NULL_HANDLE was not properly handled as input to VkRenderingFragmentShadingRateAttachmentInfoKHR.imageView.
Added support for the VK_KHR_dynamic_rendering extension.
Added support for the bufferDeviceAddressCaptureReplay Vulkan feature.
Optimized the Vulkan fullscreen presentation path for X11 and direct-to-display swapchains.
Added AV1 decode support to the NVIDIA VDPAU driver. See the VDPAU Support appendix in the README for supported AV1 decoder profiles.
Added support for the VK_KHR_format_feature_flags2 extension.
Added support for the VK_KHR_maintenance4 extension.
Fixed a bug in the Vulkan driver where the SPIR-V Centroid interpolation decoration was not ignored when used in conjunction with FragCoord.
Fixed a bug in the Vulkan driver where unreferenced descriptor bindings were sometimes not ignored properly.
Fixed a bug in the Vulkan driver where vkCmdBindDescriptorSets would not properly handle pDynamicOffsets for compute pipelines.
Added support for the VK_KHR_shader_integer_dot_product extension.
Added support for the VK_EXT_primitive_topology_list_restart extension.
Added support for the VK_EXT_load_store_op_none extension.
Updated nvidia-xconfig to add a BusID to the "Device" section by default on systems with both NVIDIA and non-NVIDIA GPUs. This behavior can be suppressed by using the --no-busid option.
Fixed a bug in the Vulkan driver where unused input attributes to a vertex shader would corrupt the interpolation qualifiers for the shader.
Fixed a bug in the Vulkan driver where individual components of barycentric inputs could not be read.
Added support for the VK_KHR_present_id extension.
Added support for the VK_KHR_present_wait extension.
Added support for the VK_KHR_shader_subgroup_uniform_control_flow extension.
Fixed a bug where VK_NVX_binary_import was advertised as supported on unsupported platforms. This caused calls to vkCreateDevice to fail if applications attempted to enable VK_NVX_binary_import on such platforms.
Add indicator for Resizable BAR support on compatible systems.
Changed the minimum required version of FreeBSD to 12.2-RELEASE.
Added an application profile to avoid an image corruption issue in Blender, as described at https://developer.blender.org/T76874
Installation instructions: Once you have downloaded the driver, change to the directory containing the driver package and install the driver by running, as root, tar xzf NVIDIA-FreeBSD-x86_64-510.47.03.tar.gz && cd NVIDIA-FreeBSD-x86_64-510.47.03 && make install
Then, edit your X configuration file so that the NVIDIA X driver will be used; this can normally be done by running nvidia-xconfig
Note that the list of supported GPU products is provided to indicate which GPUs are supported by a particular driver version. Some designs incorporating supported GPUs may not be compatible with the NVIDIA Linux driver: in particular, notebook and all-in-one desktop designs with switchable (hybrid) or Optimus graphics will not work if means to disable the integrated graphics in hardware are not available.
Hardware designs will vary from manufacturer to manufacturer, so please consult with a system's manufacturer to determine whether that particular system is compatible.