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How difficult will it be for developers to take advantage of T&L?

 
 
Created: August 31, 1999
Question:
How difficult will it be for developers to take advantage of T&L?

Answer:
Not at all. In fact, developers are already developing high-quality databases for cut shots and level transitions today. In addition, GeForce 256's performance will also be optimal for PlayStation2® developers to convert those assets over to the PC.


 
 
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